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Crysis 2 Review (English)

Title: Crysis 2
Developer: Crytek
Publisher: EA
Platform: Xbox 360, PS3, PC
Genre: First-Person Shooter
Metacritic: 85 (360) / 86 (PS3) / 87 (PC) (Data gathered at 4/7/2011)

(한국어 리뷰는 여기로)

To PC gamers or PC tuners, the name Crysis is a great value. Even three and a half years after its launch in November 2007, Crysis is still treated as a benchmark of how powerful a computer is. Many people still tout their computers by saying, “My computer can run Crysis in highest settings at XX fps!” (Though it should be noted that most graphics cards these days can run Crysis with no problem, if you give up the ‘highest settings’ part.)

One thing that was much desired in Crysis was that it felt like Crytek did not put much of their time into gameplay, compared to the insane presentation. Pacing in story was quite dreadful, from very slow and sometimes ‘boring’ start, to a sudden progressions in the end that makes you very difficult to comprehend. In addition, while controlling Nanosuit is not that difficult, but it is also not streamlined enough for you to quickly adapt to situations, which results in an instant death if your ‘plan’ goes horribly wrong. (At least in higher difficulties.) Oh, and multiplayer? I didn’t even know that it had it. (I actually had to revise the Korean version, since I wrote, “there’s no multiplayer.”)

Then there were some variations, such as Crysis: Warhead, a retelling of events in Crysis, and multiplayer-only Crysis: World, and finally, after three and a half years, the real sequel, Crysis 2, is upon us. Did it fix the problem? Or is it just another technical demo?

[youtube]http://www.youtube.com/watch?v=dmGAfgv9uPo&feature=player_embedded[/youtube]

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Crysis 2 is situated in 2023, three years after the story concludes in the first Crysis. An unforeseen epidemic of huge proportion starts to infect Manhattan. Soon, U.S Department of Defense declares martial law on the area, and makes a contract with CELL, an elite mercenary unit owned by Crynet, to be deployed. Meanwhile, U.S Marines are deployed to pick up Dr. Nathan Gould, who potentially has a solution to the outbreak, and they are immediately attacked by Cephalopods (Cephs for short), an alien race also present in Manhattan area. Only a marine by callsign Alcatraz survives, and is picked up by Prophet, the leader of Raptor Delta Force team in Crysis. Considering that he’s also infected with the virus, Prophet decides to hand over his Nanosuit to Alcatraz. Now, it’s up to Alcatraz to save New York.

In Crysis 2, it’s already apparent that Crytek is trying to push out Crysis as a series. (Crytek did say they intend to makes this story arc a trilogy.) Pacing is much better than the first game this time around, but still it has a lot of the important plot points in the back. I was hoping for a more even distribution of plot points, but still, it’s much better than the first Crysis.

The another problem with the story of the game was that it doesn’t tell you much. It doesn’t tell you much about the major factions (like CELL and the Cephs), about the major characters (especially Gould and Hargreave), and while it does not have too many throwbacks to the first game, but then where there is one, it’s totally impossible to understand. (Especially, if you have not played the first Crysis, you’d have no idea what Tara Strickland’s father did.) The game also does a very poor job at explaining what Prophet was doing for past three years after the events of the first game. Rather than poor, it does absolutely nothing. These facts all lead up to a reasoning that Crytek is intending to release some sort of prequel to Crysis 2, as something like what Warhead was to the original Crysis, but nothing is confirmed at this point, thus leaving players very confused.

Finally, ending is difficult to say it’s a straight-up cliffhanger. It is a good thing, since it does wrap things up quite nicely. This is quite a direct comparison to the first one, which ended in one of the worst cliffhangers in game industry. (With Halo 2 still topping it.) Funny thing is, none of the characters from Crysis with the exception of Prophet made a comeback in Crysis 2. One speculation is that they may be saving that for Crysis 3. It was even rumored that Alcatraz was actually Nomad, main character from the first Crysis, which turned out to be false.

Nanosuit makes up a huge portion of gameplay in Crysis series, and that’s no different in Crysis 2. As aforementioned, Nanosuit’s time efficiency in control was not great in the first Crysis, but Crytek managed to fix a lot of those issues in Crysis 2. Firstly, now Nanosuit has only three distinct suit modes: Armor, Cloak, and Power, which combines Strength and Speed from the first Crysis. Power mode is now automated. For example, when you run, speed mode automatically kicks in. When you need to use maximum strength, in situations such as when you kick a car, or throw an enemy (Yup, that’s still there.), strength mode automatically kicks in.

Also, now you can switch your suit mode with just a button, rather than having a select wheel a la weapon selection screen in Assassin’s Creed II and Brotherhood. (The only difference is, the suit mode selection screen in Crysis did not pause the game, while Assassin’s Creed does.) This is more like a move in order to make a smooth transition to console controllers, (Xbox 360 version uses two bumpers for mode keys) but it’s now much easier to quickly switch your tactics in the middle. For example, when you are busted while cloaked, you can quickly trigger the suit to go into Armor mode for an epic firefight, and quietly disappear again by quickly cloaking yourself again. Of course, you have to manage your suit energy carefully. Of course, there still is an option for PC users to use the wheel if you so desire.

To be honest, you have to just get out of there in that situation.

Another aspect that makes this game much more realistic is enemy AI. It’s pretty darn smart. It’s pretty much on par with AI in Halo: Reach, but in a different way. You see, there are some scenes where the player can take out each one of the enemies in a sandbox like predator gameplay in Batman: Arkham Asylum. (But then, unlike Batman, you can avoid them as a whole if you desire.) In this instance, enemies are much more actively engaged in finding you, and also reacting to a teammate’s disappearance is much more realistic. (Not to say that AI in Arkham Asylum was dumb.) In CELL’s case, they even call backups, so that makes taking them out one by one a lot more difficult. In my case, there was a part that took me 20 minutes to get through, thanks to CELL soldiers keep calling in backups, and I felt like I had to take them all out. On the next playthough though, I just sneaked past them and decreased that time to 5 minutes. But this AI also has a terrible bug where the soldier would just run around in circles, or helplessly watch as his teammate is taken out right in front of him. But this does not happen that often. For me, it was a lot more fun to play with CELL, since Cephs react much more quickly to my presence while cloaked, so I got annoyed and killed them all on Armor mode.

Overall, the AI and the choice that Nanosuit gives you make up to be a very satisfying experience with a lot of replay value. As I review the game, I’m on the third run, but it’s never boring. You can try different tactics each time. Actually, I even managed to find a secret passageway that I didn’t find in the last playthrough.

You can also upgrade the Nanosuit itself. You gather up something called Nano Catalyst when you kill a Ceph. This acts as a currency towards the upgrade of your suit. You have four categories with three perks in each category. Though you can unlock them all and make the ultimate Nanosuit, you may only choose one perk in each category, keeping the game in balance and adding variety to the gameplay, since you can change the perks on the fly. Also, since these upgrades are kept through the different playthroughs of the campaign, you can upgrade your suit in easier difficulty settings and tackle on more difficult playthrough with your suit maxed out. Some of the important suit upgrades include using much less energy while cloaked, and dramatically boosting charging speed of the suit energy.

 

Fox three!

Campaign aspect of the game can be cleared in about 12 hours, which is very respectable compared to mere 5 hours of Modern Warfare 2. While pacing is not top-notch, the set-pieces are evenly placed to keep you hooked to the game, and replay value, with all these upgrades and various collectibles, is pretty high, if you are an achievements nut.

 

Tight battle.

However, that is not all: there is also multiplayer to talk about. I personally don’t play multiplayer that much, but I played it anyway for the sake of this review. Basic premise is that marines and CELL fight in Nanosuits (much weaker than the kind that Alcatraz wears, I might add), but it’s a mixed bag when it comes to the differentiated experiences. You have kill streaks (though it’s differentiated by each map), perks, and level-up system, much more like Call of Duty and other shooters. While the utilization of Nanosuit does make the gameplay more interesting, it’s not enough to add a whole lot of difference from other shooters. But then, everything is pretty well-balanced, so you can have good fun through the multiplayer.

 

It’s just jaw-droppingly gorgeous.

Now let’s talk about the presentation, something that many are really looking forward to. To start with the conclusion, it is not a dramatic upgrade from the first game. In fact, some of the aspects has dropped back. For Crytek’s defense, they also had to think about the console versions now, so they have gone through a lot of optimization, which comes out in sacrifice of some of the textures as well. However, the optimization has worked: despite all the concerns, Crysis 2 runs quite well on consoles, while there are still some frame rate hiccups from time to time. It is one of the best graphics quality ever seen on (at least) 360, and I thought I’d never say this since Halo: Reach. (In some ways, it is much more optimized than Reach.)

Thanks to the optimizations that was very needed for consoles, while the overall graphics quality may not reach the pillar of the original Crysis in general, but there are some aspects that the successor excels over predecessor. Firstly, the light effects are truly great. Especially when there is a sunset, it’s almost like a photograph. Secondly, the facial animation and facial textures are greatly improved. You can see the improvements clearly even from the beginning of the game. Finally, physics is top-notch. Since the game is situated in New York in ruins, it tends to collapse everywhere, and those scene are pretty realistic. It’s one of the best physics engines I’ve ever seen since Star Wars: Force Unleashed. While I still recommend PC version for the true graphics prowess and optimization that Crysis 2 can offer, most of the hardcore PC gamers may be disappointed by lack of options, (There are only high, very high, and extreme. You can’t even dare to go medium) and some aspects that Crytek thought of console gamers way too much. But then, console versions are no slouch, either, and Crysis 2 still has top graphics even among both the console and PC games, daring other developers to follow their footsteps. (Or, use their CryEngine 3.)

The sound is also fantastic on Crysis 2. I was very impressed by the realistic sound effects in distance, especially in gunfires. Also, the music score, partially written by Hans Zimmer, is also pretty good. Although the characters were disorienting, the voice acting was not as bad as the characters themselves.

 

You’re on.

To sum things up, to the question “Is Crysis 2 another tech demo?”, I’d like to answer a firm no. The graphics departments may have dumbed down a little bit, Crysis 2 feels much more like a very well-made game. Sure, there are some plot holes that may confuse players, some unfortunate bugs, and multiplayer is pretty generic. But as in the overall package, Crysis 2 gives much better potential to the whole Crysis series, and is the chief reason that I personally can’t wait for Crysis 3. (Or some other expansions.)

 

Final Verdict: Crysis 2

Strengths

  • Vast tactical choices  thanks to Nanosuit and enemy AI
  • Nanosuit controls are much more streamlined
  • Still one of the best looking games ever, now with more optimizations as standard.
  • Long and exciting campaign with epic set pieces.

Weaknesses

  • Multiplayer is pretty generic
  • Story pacing and sometimes forgettable characters
  • Not much options towards PC users
  • AI bugs and framerate issues (I just put it in here to even things out)

Final Score – 9.0/10

(This review is largely based on retail version of Crysis 2 for Xbox 360. Cleared campaign twice on normal, currently going through the third run on Supersoldier, the second-most-difficult setting. Nanosuit is fully upgraded, and 29 out of 50 achievements unlocked. Multiplayer level at 13.)

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Dear Microsoft. (English)

Microsoft. Believe it or not, it used to be my dream company. The story of Bill Gates founding Microsoft after dropping out of Harvard is a story I read multiple times on a book. I was so into it once that I installed Windows Vista RC1 on my crappy Vaio laptop. (Slover, I know you’re chuckling.) In the end, it was a difficult path back to XP, and Vista kinda… bombed itself.

Anyhow, Microsoft isn’t what it used to be. Well, it has been a while since it has not been what it used to be. This I thought when I looked through the history perspective of Mobile Division within the company. (If such thing exists) First, let’s remind ourselves of what Microsoft was doing while all the smartphone revolution was going on. When Windows Mobile 6 was being unveiled in early 2007, a little company in the south led by some guy with black turtleneck and jeans named Apple unveiled its first mobile phone, the iPhone. A browser with the capability of browsing the full internet, and a beautiful user experience totally incapacitated people, even after considering that it had no support for third-party applications, no copy and paste, nor it could browse the web in 3G. Especially, after App Store came in the very next year, iPhone became the global phenomenon. Then, guess what Microsoft did meanwhile all of this. It has upgraded Windows Mobile from 6 to 6.1. That was it.

Windows Mobile 6.1

After that, this kind of situation just went on. When Apple unveiled iOS 3 and iPhone 3GS, Microsoft abruptly announced Windows Mobile 6.5. I’m not joking when I’m saying it was abrupt. See, Microsoft had to make up for the gap between Windows Mobile and the next OS which was about to be Windows Phone 7, because it was delayed. That was where 6.5 came in. For an update that was never intended, 6.5 had a new user interface that was little bit more user friendly to touch screen. But still, the inside was the old version 6.

Windows Mobile 6.5.3

The press were not kind. ZDNet said, “for all practical purposes, Windows Mobile is a dead platform”, while CNET went a bit further by saying, “Windows Mobile has now been relegated resolutely to has-been status.” New York Times reported that OEMs were abandoning Windows Mobile in favor of Android.

Samsung Omnia 7 running Windows Phone 7

The next year, Microsoft finally announced Windows Phone 7, which was built from scratch. Even I think about it now, it had pretty revolutionary elements, such as live tiles, and UI designs. It felt like they stole some people from Xbox division, which is the most innovative part of Microsoft, in order to build the OS. (Probably that’s why it was delayed)

The problem, however was the fact that Microsoft came in too late into the game. The market share of Windows Mobile has already fallen to a single-digit number, and iOS, of which the Windows Mobile was ahead of, screamed it past, almost doubling the market share. Even worse, after the announcement in February 2010, it took 9 months to be released to average Joes. Now, it is time to answer the question above. iPhone was announced in January 2007, so it took Microsoft… 3 years to announce something that we can call ‘modern smartphone OS.’ Further, it took 3 years and 5 months, if we count both OS’ release date. (iPhone: June 2007, Windows Phone 7: November 2010) Anyway, during those 9 months, Android managed to grow its market share by 8 times, while Windows Mobile had to divide that single-digit number into 4. Still, we have to wait for the Q4 2010 results of smartphone market share to show up, but according to various articles, it does not look bright.

Smartphone OS market share of Q3 2010 and Q3 2009, provided by Gartner

Worse news: Microsoft is about to repeat this. Again. Yes, it’s about the tablet thingy, and according to some media outlets, there won’t be a Windows tablet of some kind until Fall 2012. FALL. 2012. Next year. Still one and a half year to go. Hell, I’d already be halfway through my military service by then. Are you kidding me, Microsoft? I will not even go on saying that Microsoft is looking into adopting the desktop version of Windows, instead of its mobile counterpart, namely Windows Phone 7. (Wait a minute, I just did it, didn’t I? Dang it!) That is something of a preference issue, since some people I have talked to actually preferred putting full Windows on a tablet. (Which, no offense to them, I don’t totally get.) But then, there is an issue of Microsoft’s optimization, which I don’t think it will go so well.

Xbox 360 motion controller, Kinect

Not all Microsoft division are this blue. My favorite division, as I mentioned above, is Xbox. (I think it’s under Home Entertainment or something like that) It estranges itself from other parts of Microsoft by being innovative. For example, Kinect sensor itself was very revolutionary, though software was a total crap. However, all the rest is… meh. The worst parts out of all though, are Mobile and Windows. Then, I guess it is time for growling at Windows division. I really wonder they even have a slightest of intention of rewriting Windows from scratch. If we just look at the Windows development thus far, all of them are based on the previous version. (Even Vista is based on Windows Server 2003) I actually feel sympathy, since Windows has a vast array of legacy applications, and the only way to preserve the compatibility is by not rewriting everything. Though I must say, I was quite scared by watching 20-year-old programs working just fine on Windows 7. However, the flipside is that it takes longer and longer to develop it (cue Vista), and the performance and efficiency keeps dropping. Meanwhile, Apple has completely rewritten Mac OS on regular basis, with OS X being the latest rewrite attempt.

In conclusion, the problems of Microsoft largely can be divided into two parts: 1) It cannot catch up with trends. It takes years to react to the trend. 2) It cannot throw away its ancient artifacts. In order to solve this, something inside the company has to change. Since it is most likely the size of the company that is causing the former, something has to be done to improve its efficiency. For the latter part, Microsoft has to boldly go where Apple has already gone before. (Like it did with Windows Phone 7) Then what else? Should Bill Gates come back? … Damn, I miss that guy.

[Images from: Wikipedia (1) (2) (3)]

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Hello, iOS 5? (English)

As all of you may know by now, there is an Apple event going on tomorrow. And, judged by the invitations Apple sent out, it’s for sure it will at least be honest with the iPad 2. But, let’s be honest: even if iPad 2 had cameras, smaller and thinner profile, and new hardware, it does not mean anything if it just has iOS 4 onboard.

Apple prepares for its big event tomorrow morning in San Francisco.

If we recall the past, however, with the exception of iOS 4 last year, the annual iOS event was held in March. So, we can possibly assume that iOS 5 will also be unveiled tomorrow. Also I saw someone from some blog named Technobuffalo ranting on about what iOS 5 should have. Before we move on, I’ll say this: I’ve used both iOS and Android, and I would still choose iOS over Android for its attention to detail. There. I said it.

Well, with that aside, iOS 5. What’s up?


Complete UI Overhaul

This is actually more like a personal wish. iOS, after its debut with the iPhone in 2007, maintained same interface until now. That’s four years, in case you can’t count. Of course, Apple added Webclips, icon rearrangement, Spotlight search, Folders and wallpapers into the mix, but the basic premise has not changed. Especially, if you compare the iOS to new OS like Windows Phone 7, it looks outright old.

However, I see how Apple will oppose this. The biggest factor is of course, ‘user-friendlyty.’ (If that word exists) Apple is proud of iOS as the easiest smartphone OS to use, and I do not disagree. However, if there is a complete UI overhaul, users’ inability to getting used to it will be apparent. (At least for a while) This actually happened in Facebook and YouTube, of which in both cases caused a massive(?) online protests. Twitter web did a pretty good job with the transition, providing users option to go back to old one if they so desired.

Also, looking at Lion’s LaunchPad, I don’t think it will happen for a while. If there was an UI overhaul incoming for iOS 5, I don’t think LaunchPad would look like what it is now.


Notification System

iOS's notification system is annoying, and seriously obstructs your workflow. (iPad, iOS 3.2)

Many people will agree on this: iOS has the WORST notification system, period. Just in case if you haven’t used iOS before, here’s a quick refresher course: when there’s a notification, whatever you have been doing stops, and a popup message appears. You have to actually stop what you have been doing, and either check the message, or ignore it. Let’s say you are about to finally kill off the boss in a game. Right at that time, a popup shows up. And right after you close it, the boss kills you. F&^k! (Mind you, that never happened to me, fortunately.) I was eventually annoyed by it, and turned off the alerts in Settings. And now, the sounds comes out when I get something, but I have no idea in hell what it is.

From what I can perceive, every single mobile OS has better notification system than iOS. They’re all similar actually: when the notification arrives, it shows you on a corner of screen, with a little of what it is. Then, after a while, it disappears, but still you can access it on notification tray, after you’re done with whatever you’ve been doing. However, the best implementation of this simple idea is Palm’s webOS. Palm actually took this idea further by putting the notification area at the bottom. Why is that, you may ask. If you think about your usual habits of using a smartphone, (if you have one) you’ll find that your fingers reside mostly at the bottom half of the screen. The notification area is there so that your finger travel distance is minimal. This is genius. (See the video of it in action.) Thankfully, Apple hired the guy who figured this system out last year, so we’ll see what happens.


Widgets

Photo by @MeredithLim.

To be honest, widgets are on the bottom of my priority list. However, as I was using Android, it’s not a bad thing to have. The problem is, that the only way for iOS to update live information on its homescreen is badges on the app icon. That’s it. Hopefully, that’s where widgets will come in to reinforce that. Problem is, Apple may say that it will drain battery and chew up the CPU cycle. (Which was its primary reason not to have multitasking in the first place)

In conclusion, I honestly don’t care about iPhone 5. I don’t even think there will be much changes. Same design, with improvements mostly going under the hood. (Like the 3GS) However, what’s important is OS. iOS has to change. Apple, please change it.