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[12/24~26/2010] Christmas Trip

내가 3개월간의 학기 강행군(?)을 마치고 한국에 오자, 부모님은 기다렸다는듯이 나를 차에 태워서 강화도로 여행을 떠났다. 이것은 그때의 이야기이다.
When I got back from a hard semester, My parents decided to take me straight to a 3-day trip as Christmas approached. This is a story back then.

추운 겨울바다의 오묘한 신비랄까. 아빠가 눈의 맛을 봤을때 살짝 짰다고 한걸로봐서 바닷물이 얼고 그 위에 눈이 쌓인듯.
A mystery of cold winter beach. Given from the fact that Dad said it was slightly salty when he tasted the snow, I have reasoned that the sea water froze, then snow came on it.

방대한 눈소금밭에 서있는 나.
Me standing on the giant salt-snow field.

강화 평화 전망대라는 곳. 들어올때 군인이 신원확인도 하는 살벌한 곳이다.
Ganghwa Peace Observatory. In order for you to come here, a military personnel has to clear  you after a background check. This is because…

이곳에서는 북한이 한눈에 보인다. 저 멀리 보이는 것이 일명 ‘선전 마을’이라는 것으로,
북한이 옛날에 남한쪽에 자랑용(?)으로 설치해놓은 마을이다.
요즘에는 안에 사람이 산다고 하는데, 되도록이면 북한 정부에 충성적인 주민들을 배치(?)한다고 한다. 도망칠까봐. ;;
… this place is so north that you can actually see North Korea.
What you see above is so-called ‘Propaganda Town,’ which North Korea made to show off(?) to the South.
It used to be deserted, but now there are people living there.
North Korean government  purposefully deploy(?) residents who are loyal to it,
because all it takes is a swim of 30 minutes under barrage of gunfires (presumably) to get to South Korea.

심지어 주차장에서도 북한이 보일정도다. 가깝고도 멀다라는 말이 딱 어울린다.
North Korea is so close that you can even see it from the parking lot.
This is the time when you use the term “close, but far.”

저녁으로는 장어 구이를 먹었다.
Dinner, the roasted eel. You know, the ones that are on sushis. It’s pretty good, you know.

입가심으로는 커피가 최고지…
A cup of coffee after a nice dinner never goes wrong…

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2010 Best of...

Top 5 Games of 2010 + Honorable Mentions (English)

I think 2010 can be remembered as one of the best years in gaming. Not only there were great games, new age of motion controlled games also started with Kinect and Move. So, in order to honor these games, I took a plunge and picked out 5 games, plus 3 games in honorable mentions for the Top 5 games + 3 HM awards.
(Note: This list is based on games that I played for first time in 2010. So, this list also includes games that exactly weren’t released in 2010.)

I think 2010 can be remembered as one of the best years in gaming. Not only there were great games, new age of motion controlled games also started with Kinect and Move. So, in order to honor these games, I took a plunge and picked out 5 games, plus 3 games in honorable mentions for the Top 5 games + 3 HM awards.
(Note: This list is based on games that I played for first time in 2010. So, this list also includes games that exactly weren’t released in 2010.)

Honorable Mention – Gran Turismo 5

Developer: Polyphony Digital
Publisher: Sony Computer Entertainment
Genre: Simulation Racing
Platform: PS3
Release: November 2010
IGN Score: 8.5
Metacritic: 84

It’s hurting for me to put a game like Gran Turismo 5 out of the Top 5 list. Don’t get me wrong, I enjoyed the game. GT5 presents one of the best driving physics engine in the industry, and it’s jaw-dropping to see over 1,000 cars. However, there were dark sides as well. Firstly, there was now-solved game bugs such as online connection issue and UI lag when online, then there was fundamental problems with the game. To begin with, there was this rather distict division between what they call “Premium” and “Standard.” Basically, Premium cars are rendered in PS3 graphics, and Standard cars are rendered in PS2 graphics. (since they are direct ports from GT4 or prior games.) It’s not like Standard cars are in terrible quality, but there are glaring differences between these two classes, most notably cockpit. However, the biggest problem was the AI of opponent drivers. In Forza 3, the last year’s #3, AIs were smart enough to try to block you if possible, or move out of the way if impossible. The AI felt like human. But in GT5, the opponents feel like… mindless idiots. For example, when you think they can move out of your way, they don’t. They just stick to the course, causing a massive collision. You have to have your own skill to get out of their way in order to overtake them. How dumb. In conclusion, GT5 was a great driving game, but quite lacking as a racing game. In order to stand on its own against competitors like Forza, Polyphony has to up its game.

Score – 8/10

Honorable Mention – Metal Gear Solid 4: Guns of Patriots

Developer: Kojima Productions
Publisher: Konami
Genre: Espionage Action
Platform: PS3
Release: 2008/6
IGN Score: 10
Metacritic: 94

MGS4 was the first true Japanese blockbuster game I’ve ever played. (Well, nevermind if Pokemon also counts as a Japanese blockbuster game.) One thing that struck me was the attention (or obsession) to details these Japanese make. (No wonder why it takes countless delays.) Taking into considerations that it was released in 2008, it’s quite astounding in presentation side. However, this game also has shortcomings that defines most Japanese games as a whole: it is stuck in a universe that not many people besides Japanese can understand. For example, I heard from my dear friend David Miller that the final cutscene would be two hours long, so I readjusted things so that I can finish the game on weekends, bought myself dinner, then watched it. To be honest, after watching the whole thing, I don’t get it. It probably is because I never played the prior MGS games. Many people say this game is seriously overrated. I don’t agree. I see it’s a masterpiece. It is just that probably I don’t see the full potential of the game itself, because not only I never played the prior games, but also more important to the point, I’m not Japanese.

Score – 8.6/10

Honorable Mention – Uncharted: Drake’s Fortune

Developer: Naughty Dog
Publisher: Sony Computer Entertainment
Genre: Action Adventure
Platform: PS3
Release: 2007/11
IGN Score: 9.1
Metacritic: 88

When I got my own PS3, David (yes, that same David) heavily recommended to try out Uncharted. So I did, and I was pleasantly surprised by the attention of detail in this game. The graphics, and natural animations by the main character Nathan Drake all showed the prowess of what PS3 can do. Story is also paced right and keeps you immersed, which is kinda tall order for games these days. It was a fun ride, and it will be if I play it again. However, one reason why I put this on honorable mention, is because there was one sequence in the storyline where dragged the story, and annoyed the hell out of me. And the other, is because it was overshadowed by a game far greater. Which, I’ll dive into in few paragraphs below.

Score: 8.8/10

5 – inFamous

Developer: Sucker Punch
Publisher: Sony Computer Entertainment
Genre: Open-World Superhero
Platform: PS3
Release: 2009/5
IGN: 9.2
Metacritic: 85

inFamous takes an intersting twitst on a story that is as obvious as Avatar: an ordinary person suddenly given a superpower, what will you do with it? Looks boring, but it works. Visual representation of the main character Cole as the player chooses between good and evil, and different skillset provided makes the game unique. Also I liked the plot twist (spoiler!) in the end. I may be biased here, since I was looking forward to a decent open world superhero game. Sadly, it did repeat the problem that the first Assassin’s Creed had: repetitive side missions. Although the problem wasn’t as severe as the Assassin’s Creed, it was enough to annoy me. Especially that taking off the security alarm thing. Yeah that.

Score: 8.9/10

4 – Assassin’s Creed: Brotherhood

Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: Open World Action Adventure
Platform: X360/PS3/PC (Played on a PS3)
Release: 2010/11 (X360/PS3), 2011/2 (PC)
IGN: 8.0
Metacritic: 89 (360) / 91 (PS3)

Yup, it’s the sequel to that game that made the Game of the Year 2009 in my list. Brotherhood is a worthy successor. Especially, the revamped Batman-like combat system truly makes Ezio a badass, and a not-so-cliche multiplayer was a breeze. The fall-short was the plot, where Ezio’s story merely makes the game “Assassin’s Creed 2: Brotherhood.” (But, I should say, Desmond’s story was far more interesting.) Also, game-breaking bugs were here and there, like waypoints not showing up, and even the game insisted that I wasn’t incognito when I was, so I had to restart the entire memory. That was a great bummer.

Score: 9.1/10

3 – God of War III

Developer: Santa Monica Studio
Publisher: Sony Computer Entertainment
Genre: Action Adventure
Platform: PS3
Release: 2010/3
IGN: 9.3
Metacritic: 92

God of War III. What do I have to say more? You start right off with a bang, or more like battle against Poseidon on a Titan. Since then, the graphics itself, scale, and overall blood that is shed in this game (I’d say, more than 100 liters), this game does have a lot of wow (or yuck) factors all over the place. Not only the trilogy ends with a bang, but it had some good amount of challenges to be played. Although many say that Santa Monica played really safe on this (which I do somewhat agree), but I don’t think it’s a bad thing. Sometimes, you just want more of same stuff, right?

Score: 9.3/10

2 – Uncharted 2: Among Thieves

Developer: Naughty Dog
Publisher: Sony Computer Entertainment
Genre: Action Adventure
Platform: PS3
Release: 2009/10
IGN: 9.5
Metacritic: 96

Now here’s the reason why the first Uncharted had to be on honorable mentions section. This game won all sorts of awards back in 2009, and I swear, if I played this last year, hell it might have beaten Assassin’s Creed II to be the Game of the Year (and Modern Warfare 2, at no.5, probably fell into honorable mentions section). This game begins with our hero, Nathan Drake, hanging onto dear life on a train on a cliff, then the wow factor goes onto the effect on the snow, which, I should say, is the best snow effect I’ve ever seen on a video game. (There, I said it.) Also, the game solved the little complaints that I had from the first one, and brings almost every aspect to a whole new level. This IS the game everyone owning a PS3 should have. Pacing and immensity in Uncharted 2 is so perfect that it even immerses the people who are just watching the other playing it. It must be good if it’s the No.2 a year after a release, right? Now, onto Uncharted 3…

Score: 9.5/10

Game of the Year 2010 – Halo: Reach

Developer: Bungie Studios
Publisher: Microsoft Game Studios
Genre: First Person Shooter
Platform: X360
Release: 2010/9
IGN: 9.5
Metacritic: 91

I think hear a lot of outcries as I put Halo: Reach on the top. “What about Black Ops?!” Uhh, didn’t play it, and won’t for a while. “What about Red Dead Redemption?!” Also didn’t play it, but will do in a few months’ time. Anyway, with Reach, Bungie put everything they have accumulated for past decade into their last swan song. It has one of the most memorable storylines (it almost made me shed tears) ever in Halo franchise, and multiplayer is still the best in class. It pulls you in, even when you suck at it. (Let’s face it, I suck at Halo.) Also, the graphics that puts 360 to its hardware limit (it did cause some graphical glitches here and there) reminded of that stunning Halo 3 Announcement Trailer (which, Bungie dumbed it down significantly for the final game). It makes me sad that Bungie won’t make Halo games anymore, but for putting out the best Halo, and indeed, one of the best FPS games ever on a console, Bungie, I salute you.

Score: 9.6/10

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Kudo's Diary KudoStories

깁스의 법칙들 Gibbs’ Rules

깁스의 법칙은 르로이 제쓰로 깁스가 수사나 개인사에 늘 쓰는 약 50여개의 법칙이다. 이중 한 반정도가 알려진 상태다. Gibbs’ Rules are about 50 rules that Leroy Jethro Gibbs always uses during his investigations or personal life. About half of them are known.

(Franks): 이 법칙은 깁스가 만들었다기보단 그의 NCIS 스승이었던 마이크 프랭스가 가르쳐준 법칙일 듯하다. These rules are made by Mike Franks, Gibbs’ mentor, rather than Gibbs’ own.

  • Rule #1 (Franks): 용의자들이 같이 있도록 하지 말아라. Never let suspects stay together.
  • Rule #2 (Franks): 범죄현장에서는 늘 장갑을 끼어라. Always wear gloves at a crime scene.
  • Rule #3 (Franks): 들은 것을 모두 믿지는 말아라. 늘 확인을 하라. Don’t believe what you’re told. Double-check.
  • Rule #1: 파트너를 등치지 마라. Never screw your partner.
  • Rule #3: 연락이 불가능한 상태를 절대로 만들지 말아라. Never be unreachable.
  • Rule #4: 비밀을 지키는 가장 좋은 방법은 자신 혼자만 아는 것이다. 두 번째로 좋은 방법은 정말로 필요할 때 단 한 사람에게만 알려주는 것이다. 세 번째로 좋은 방법은 없다. The best way to keep a secret? Keep it to yourself. Second best? Tell one other person – if you must. There’s no third best.
  • Rule #6: 사과를 하지 마라. 그것은 나약함의 표시이다. (친구에게 하는 것만은 예외다.) Never apologize – It’s a sign of weakness. (Unless you’re apologizing to a friend.)
  • Rule #7: 거짓말을 할 때는 언제나 구체적으로 하라. Always be specific when you lie.
  • Rule #8: 아무것도 당연한 것으로 받아들이지 마라. Never take anything for granted.
  • Rule #9: 어디를 가든 칼은 꼭 휴대하라. Never go anywhere without a knife.
  • Rule #10: 절대로 사건에 사적인 감정을 이입시키지 마라. Never get personally involved in a case.
  • Rule #11: 일이 끝났으면, 떠나라. When the job is done, walk away.
  • Rule #12: 동료와 절대로 연애하지 마라. Never date a co-worker.
  • Rule #13: 절대로 변호사를 관여시키지 마라. Never, ever, involve a lawyer.
  • Rule #15: 언제나 팀으로 일하라. Always work as a team.
  • Rule #18: 허락을 받기보다는 용서를 구하는게 낫다. It’s better to seek forgiveness than ask permission.
  • Rule #22: 절대로 심문중인 깁스를 방해하지 마라. Never, ever bother Gibbs during interrogation.
  • Rule #23: 살고 싶다면, 절대로 해병의 커피를 건드리지 마라. Never mess with a marine’s coffee if you want to live.
  • Rule #27: 미행할 때는 두 가지 방법이 있다. 첫째는 표적이 절대로 알아채지 못하게 하거나, 둘째는 표적이 자신만 알아차리게 하는 것이다. Two ways to follow – the first way they never notice you, and the second way they only notice you.
  • Rule #38: 자신의 사건이면 자신이 이끌어라. Your case, your lead.
  • Rule #39: 세상에 우연이란 없다. There’s no such thing as coincidence.
  • Rule #40: 만약에 자신이 쫓기는 것처럼 느껴진다면, 쫓기는 것이다. If it seems someone’s out to get you, they are.
  • Rule #44: 늘 먼저해야 할 것은, 여자들과 아이들을 숨기는 것이다. First things first, hide women and children.
  • Rule #51: 어떨때는, 자신이 틀릴 때도 있다. Sometimes, you’re wrong.